[html5]一个用html5的canvas写的“转盘”
在一些不支持flash的设备中,如果要使用网页需要对一些图表数据进行展示,Canvas能帮上大忙。[html5]一个用html5的canvas写的“转盘”
在一些不支持flash的设备中,如果要使用网页需要对一些图表数据进行展示,Canvas能帮上大忙。
比如需要将股票价格的走势支持ipad、iphone等移动设备的访问,有一个基于prototype的插件可以满足类似的需求,官网网址>>
还有一个站点,针对canvas开发的一套完整的api,也是很强劲,官网地址>>
一个用canvas写的“转盘”,点击在线预览示例效果:
- <input type="button" value="开始旋转" onclick="spin();" style="float: left;" /> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <canvas id="wheelcanvas" width="500" height="500"></canvas> <script type="application/javascript">
- var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB",
- "#2E2C75", "#673A7E", "#CC0071", "#F80120",
- "#F35B20", "#FB9A00", "#FFCC00", "#FEF200"];
- var restaraunts = ["北京", "上海", "天津", "南京",
- "杭州", "深圳", "武汉", "济南",
- "重庆", "大连", "合肥", "郑洲"];
- var startAngle = 0;
- var arc = Math.PI / 6;
- var spinTimeout = null;
- var spinArcStart = 10;
- var spinTime = 0;
- var spinTimeTotal = 0;
- var ctx;
- function draw() {
- drawRouletteWheel();
- }
- function drawRouletteWheel() {
- var canvas = document.getElementById("wheelcanvas");
- if (canvas.getContext) {
- var outsideRadius = 200;
- var textRadius = 160;
- var insideRadius = 125;
- ctx = canvas.getContext("2d");
- ctx.clearRect(0,0,500,500);
- ctx.strokeStyle = "black";
- ctx.lineWidth = 2;
- ctx.font = 'bold 12px sans-serif';
- for(var i = 0; i < 12; i++) {
- var angle = startAngle + i * arc;
- ctx.fillStyle = colors[i];
- ctx.beginPath();
- ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
- ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
- ctx.stroke();
- ctx.fill();
- ctx.save();
- ctx.shadowOffsetX = -1;
- ctx.shadowOffsetY = -1;
- ctx.shadowBlur = 0;
- ctx.shadowColor = "rgb(220,220,220)";
- ctx.fillStyle = "black";
- ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius);
- ctx.rotate(angle + arc / 2 + Math.PI / 2);
- var text = restaraunts[i];
- ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
- ctx.restore();
- }
- //Arrow
- ctx.fillStyle = "black";
- ctx.beginPath();
- ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
- ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
- ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
- ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
- ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
- ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
- ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
- ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
- ctx.fill();
- }
- }
- function spin() {
- spinAngleStart = Math.random() * 10 + 10;
- spinTime = 0;
- spinTimeTotal = Math.random() * 3 + 4 * 1000;
- rotateWheel();
- }
- function rotateWheel() {
- spinTime += 30;
- if(spinTime >= spinTimeTotal) {
- stopRotateWheel();
- return;
- }
- var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
- startAngle += (spinAngle * Math.PI / 180);
- drawRouletteWheel();
- spinTimeout = setTimeout('rotateWheel()', 30);
- }
- function stopRotateWheel() {
- clearTimeout(spinTimeout);
- var degrees = startAngle * 180 / Math.PI + 90;
- var arcarcd = arc * 180 / Math.PI;
- var index = Math.floor((360 - degrees % 360) / arcd);
- ctx.save();
- ctx.font = 'bold 30px sans-serif';
- var text = restaraunts[index]
- ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
- ctx.restore();
- }
- function easeOut(t, b, c, d) {
- var ts = (t/=d)*t;
- var tc = ts*t;
- return b+c*(tc + -3*ts + 3*t);
- }
- draw();
- </script>
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