[AS3]as3.0版BASE64加密与解密类(编码与解码类)完整版
[AS3]as3.0版BASE64加密与解密类(编码与解码类)完整版,as3加密,as3解密,编码和解码字符串用法
[AS3]as3.0版BASE64加密与解密类(编码与解码类)完整版
- import com.dynamicflash.utils.Base64;
- //CuPlayer提示:编码和解码字符串
- var source:String = "Hello, world";
- var encoded:String = Base64.encode(source);
- trace(encoded);
- var decoded:String = Base64.decode(encoded);
- trace(decoded);
- //CuPlayer提示:编码和解码ByteArray
- var obj:Object= {name:"Dynamic Flash",url:"http://dynamicflash.com"};
- var source:ByteArray = new ByteArray();
- source.writeObject(obj);
- var encoded:String = Base64.encodeByteArray(source);
- trace(encoded);
- var decoded:ByteArray = Base64.decodeToByteArray(encoded);
- obj = decoded.readObject();
- trace(obj.name + "(" + obj.url + ")");
- //CuPlayer提示:Base64类代码:
- package com.dynamicflash.util{
- import flash.utils.ByteArray;
- public class Base64 {
- private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
- public static const version:String = "1.0.0";
- public static function encode(data:String):String {
- // Convert string to ByteArray
- var bytes:ByteArray = new ByteArray();
- bytes.writeUTFBytes(data);
- // Return encoded ByteArray
- return encodeByteArray(bytes);
- }
- public static function encodeByteArray(data:ByteArray):String {
- // Initialise output
- var output:String = "";
- // Create data and output buffers
- var dataBuffer:Array;
- var outputBuffer:Array = new Array(4);
- // Rewind ByteArray
- data.position = 0;
- // while there are still bytes to be processed
- while (data.bytesAvailable > 0) {
- // Create new data buffer and populate next 3 bytes from data
- dataBuffer = new Array();
- for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {
- dataBuffer[i] = data.readUnsignedByte();
- }
- // Convert to data buffer Base64 character positions and
- // store in output buffer
- outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;
- outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);
- outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);
- outputBuffer[3] = dataBuffer[2] & 0x3f;
- // If data buffer was short (i.e not 3 characters) then set
- // end character indexes in data buffer to index of '=' symbol.
- // This is necessary because Base64 data is always a multiple of
- // 4 bytes and is basses with '=' symbols.
- for (var j:uint = dataBuffer.length; j < 3; j++) {
- outputBuffer[j + 1] = 64;
- }
- // Loop through output buffer and add Base64 characters to
- // encoded data string for each character.
- for (var k:uint = 0; k < outputBuffer.length; k++) {
- output += BASE64_CHARS.charAt(outputBuffer[k]);
- }
- }
- // Return encoded data
- return output;
- }
- public static function decode(data:String):String {
- // Decode data to ByteArray
- var bytes:ByteArray = decodeToByteArray(data);
- // Convert to string and return
- return bytes.readUTFBytes(bytes.length);
- }
- public static function decodeToByteArray(data:String):ByteArray {
- // Initialise output ByteArray for decoded data
- var output:ByteArray = new ByteArray();
- // Create data and output buffers
- var dataBuffer:Array = new Array(4);
- var outputBuffer:Array = new Array(3);
- // While there are data bytes left to be processed
- for (var i:uint = 0; i < data.length; i += 4) {
- // Populate data buffer with position of Base64 characters for
- // next 4 bytes from encoded data
- for (var j:uint = 0; j < 4 && i + j < data.length; j++) {
- dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));
- }
- // Decode data buffer back into bytes
- outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);
- outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);
- outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];
- // Add all non-padded bytes in output buffer to decoded data
- for (var k:uint = 0; k < outputBuffer.length; k++) {
- if (dataBuffer[k+1] == 64) break;
- output.writeByte(outputBuffer[k]);
- }
- }
- // Rewind decoded data ByteArray
- output.position = 0;
- // Return decoded data
- return output;
- }
- public function Base64() {
- throw new Error("Base64 class is static container only");
- }
- }
- }
热门文章推荐
- [HLS]做自己的m3u8点播系统使用HTTP Live Streaming(HLS技术)
- [FMS]FMS流媒体服务器配置与使用相关的介绍
- [AS3]什么是M3U8,与HTML5的区别是什么
- AS2.0 让flash自适应全屏,并且不自动缩放
- [AS3]as3.0的sound类常用技巧整理
- [AS3]as3与ByteArray详解、ByteArray介绍、ByteArray用法
- 关于RTMP,RTMPT,RTMPS,RTMPE,RTMPTE协议的介绍
- [JS]分享浏览器弹出窗口不被拦截JS示例
请稍候...